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Archive for October, 2009

Babbage Clocktower

Babbage Clocktower

Join us today at 2pm at Piermont Landing for a VERY unusual Designing Worlds show!

We will be in New Babbage to inspect some of the fascinating new engineering works deep beneath this most steampunk of cities and – as the people of Babbage say – What Could Possibly Go Wrong?

For we won’t be deterred by the fact that there are all sorts of strange legends and rumours about the oldest parts of the city … nor will we be put off by the fact fact that this is, actually, our closest show to Halloween.

New Babbage

New Babbage

No, we will be having a nice, calm, peaceful show.

Really.

Well, at all events, it will be a show unlike any other Designing Worlds, that we can promise you!

And, to mark this special Halloween edition, we have a special Viewing Party.  We won’t be gathering in the studio today, but at a beautiful location in New Babbage – at Piermont Landing in Wheatstone Waterways, where Miss Breezy Carter will be hosting the unique viewing party.

And, of course, as usual, there are gifts for everyone who attends the show!

The show starts at 2pm SLT, but you should be at our viewing party by 1.30pm to make sure of getting a seat.  Or you can watch on the Treet live stream.

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Photographs by Mr PJ Trenton

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Burning Life 2009 - Fire Stage: photograph by Raven Halaan

Burning Life 2009 - Fire Stage: photograph by Raven Halaan

You can now see our show about the amazing Second Life community event Burning Life – 34 sims of creativity built by residents for an amazing week of art, music, celebration and fire – on the web – available in both standard and hi-def. And you can also download the show from the iTunes store (just search on Designing Worlds) to watch at your leisure. You can even put it on your iPod to carry around with you!

42 by Raven Halaan and Isle Luneasa, photographed by PJ Trenton

42 by Raven Halaan and Isle Luneasa, photographed by PJ Trenton

Our guides around Burning Life were Dusty Linden, Linden Labs’ liaison for community events; White Lebed from the Art Department; Drakon Cortes who has been working with the Performance Department; and Raven Haalan, who has not only created a fantastic Escher-like build out on the burning sands of the playa, but who also took time out to be the man behind the Prim Perfect Guide to Burning Life 2009 – a must-have guide and map to the event.

It is definitely a stunning show – and filled with fascinating behind-the-scenes details, as well and highlighting some of the unmissable elements that formed part of this year’s event.

Burning Life 09 - Berlin Stage: Photograph by Raven Halaan

Burning Life 09 - Berlin Stage: Photograph by Raven Halaan

A souvenir guide to Burning Life – Prim Perfect: Images of Burning Life – will be available shortly, containing a wealth of pictures of the fantastic builds at this year’s event.

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Designing Worlds, the television programme all about design and designers in virtual worlds, is seeking a Studio Manager.
We’re looking for a reliable, responsible individual to join our team. Duties are to manage and organize exhibit space in the studio lobby, update billboards advertising upcoming shows, and prepare the studio and host the audience for weekly live broadcasts.
Work experience in Second Life is preferable. Experience and/or familiarity with television production is a plus.
This is a paid position; salary is dependent on experience.
To apply, please send qualifications and a cover letter to Saffia Widdershins, Executive Producer, at saffia.widdershins@gmail.com.

Designing Worlds, the television programme all about design and designers in virtual worlds, is seeking a Studio Manager.

We’re looking for a reliable, responsible individual to join our team. Duties are to manage and organize exhibit space in the studio lobby, update billboards advertising upcoming shows, and prepare the studio and host the audience for weekly live broadcasts.

Basic SL building skills required. Work experience in Second Life is preferable. Experience and/or familiarity with television production is a plus.

This is a paid position; salary is dependent on experience.

To apply, please send qualifications and a cover letter to Saffia Widdershins, Executive Producer, at saffia.widdershins@gmail.com.

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Burning Life 2009: Short Lived - taken by PJ Trenton

Burning Life 2009: Short Lived - photo by PJ Trenton

Today the Designing Worlds show takes a trip to the stunning resident experience that is Burning Life – 34 sims of creativity built by residents for an amazing week of art, music, celebration and fire!

Not to mention the multi-coloured porta-potties!

Burning Life 2009: Porta-Potties

Burning Life 2009: Porta-Potties: photo by PJ Trenton

Our guides around Burning Life will be Dusty Linden, Linden Labs’ liaison for community events; White Lebed from the Art Department; Drakon Cortes who has been working with the Performance Department; and Raven Haalan, who has not only created a fantastic Escher-like build out on the burning sands of the playa, but who also took time out to be the man behind the Prim Perfect Guide to Burning Life 2009 – a must-have guide and map to the event.

Burning Life 09 - Lamplighter Village by Raven Haalan

Burning Life 09 - Lamplighter Village: photo by Raven Haalan

It’s going to be a stunning show – and filled with fascinating behind-the-scenes details, as well and highlighting some of the unmissable elements that are part of this year’s event.

Burning Life 09 - The Temple of Forgiveness: photo by Raven Haalan

Burning Life 09 - The Temple of Forgiveness: photo by Raven Haalan

You can join us in our studio in Northpoint to see the show as it happens on the big screen, as we explore this amazing event taking place on the grid.

And as usual, there’s an exhibition to see in our Hall outside the studio – showing the work of designers who have featured in the series.

The show starts at 2pm SLT, but you should be in our Northpoint studios by 1.30pm to make sure of getting a seat.  Or you can watch on the Treet live stream.

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Crime Scene in Second Life

Crime Scene in Second Life

You can now see our show about the fascinating CSI work being done by Angela Talamasca on the web – available in both standard and hi-def. And you can also download the show from the iTunes store (just search on Designing Worlds) to watch at your leisure. You can even put it on your iPod to carry around with you!

The show was a fascinating one … Angela showed us the work she has been carrying out for a recent – and controversial – case.  And we were able to discuss different ways that Second Life (and other virtual worlds) could be of assistance to law agencies and to juries.

And this show didn’t stop when the cameras stopped rolling!  As regular attendees of our show will know, afterwards we pop back to the studio – and there was a really interesting discussion between Angela and members of the audience about her work and its possibilities.

So make sure you catch up with this show! It’s something interesting to show your friends and family when they ask the inevitable questions about Second Life!

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Today we have a really fascinating show on Designing Worlds as we visit the recreation of a real life crime scene, commissioned to help juries and attorneys visualise a complex real life case.

Crime Scene in Second Life

Crime Scene in Second Life


Angela Talamasca is a forensic science specialist who’s been using Second Life to model crime scenes to make them more accessible to jurors and others involved in the legal process.  We will be visiting one of the scenes she has created and discussing with her how the Second Life environment can be used to assist law enforcement and the judicial process.

You can see the show live by joining our viewing party at the Designing Worlds studios on Northpoint. As always, there’s a special gift for everyone who comes to the studio – and afterwards, we’ll be joining the studio audience for a discussion about issues raised in (and by) the show.

Crime Scene in Second Life

Crime Scene in Second Life

And as usual, there’s an exhibition to see in our Hall outside the studio – showing the work of designers who have featured in the series.

The show starts at 2pm SLT, but you should be in our Northpoint studios by 1.45pm to make sure of getting a seat.

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Zeropoint - Classic Zeropoint

Zeropoint - Classic Zeropoint

You can now see our show about Sabine Stonebender’s amazing Zero Point, a multi-level area that’s part art gallery and part psychedelic experience on the web – available in both standard and hi-def.  And you can also download the show from the iTunes store (just search on Designing Worlds) to watch at your leisure.  You can even put it on your iPod to carry around with you!

This show took us to some amazing creations – some dating back to 2006, and some still being developed and tested.  Many of the exhibits feature dazzling displays of light and colour that are sure to amaze.  And many definitely are Not Possible in Real Life!

But seeing is believing … so do take a look for yourselves!

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Zeropoint - Classic Zeropoint

Zeropoint - Classic Zeropoint

Today on Designing Worlds (6 October), we’re visiting Sabine Stonebender’s amazing Zero Point, a multi-level area that’s part art gallery and part psychedelic experience – and more! We’ll be showing you some amazing builds that represent some of the best eye-candy we’ve covered for some time.

Sabine has been creating art in-world since 2006, and tonight’s show will feature some of the earliest pieces along with some of the most recent. Many of the exhibits feature dazzling displays of light and colour that are sure to amaze.

Zeropoint - the West Docks

Zeropoint - the West Docks

You can join us in our studio in Northpoint to see the show as it happens on the big screen, as Sabine shows us around some of the different levels in this fascinating place.

The show starts at 2pm SLT today, but ideally be in the studio audience 30 minutes or so in advance. Or you can watch on the Treet live stream.

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This was the first show in our new season – and our first show where part of the broadcast comes from an Open Source grid – and it’s now available to see on the Treet.TV website.

The Saltwater House

The Saltwater House

We visited Shenlei Winkler, who has been running some fascinating research on the ScienceSim into the possibilities of building in virtual worlds constructed on the Second Life type platform. What sort of experiments? Well … Shenlei’s build of the Saltwater House work in Chamomile currently utilises over 130,000 prims (as opposed to the 15,000 prims you might find on a Second Life region) … and it’s growing all the time!

We saw some of the sheer detail of her build there – and talked to Shenlei about how her experiments involved not only stress testing, but interactivity and education as well.

If you would like to read more about Shenlei and her work, there are two articles in the latest issue of Prim Perfect. The photo in this post were taken by Mr PJ Trenton.

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