The latest episode of Designing Worlds – tracing the history of virtual world jewellery making with Abraxxa Anatine of Earthstones – is now on the web!
Abraxxa has been creating jewellery in Second Life for a very long time, and she takes us back to the days of prim torture as she demonstrates how jewellery was made before the advent of the sculptie (and why it was possible to crash a region with your ear-rings!). Then we look at the refinements possible with the development of sculptie prims, and finally to the amazing possibilities of mesh.
And along the way we discuss issues such as the use of bling (Second Life’s very own version of the Blink! tag), the pleasures and pitfalls of maintaining jewellery stores across virtual worlds (Abraxxa has a strong presence in Inworldz), the problems posed by the advent of mesh body parts, and the difficulties the use of display names has caused. In fact, some of the issues Abraxxa faces provide a fascinating microcosm of residents working with the changing face of virtual world economies, as we learn in a fascinating discussion with her.