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SL13B The Auditorium, photographed by Wildstar Beaumont

SL13B The Auditorium, photographed by Wildstar Beaumont

The latest episode of Designing Worlds –as we pay the second of two visits to the Second Life 13th Birthday Community Celebrations – and explore the great public areas: the Stages, the Welcome Area and the Auditorium – is now on the web.

We talk to the creators of these unique and stunning areas: Anthony, Designer of the Auditorium, Catboy Qunhua, Designer of the Welcome Area, Mikati Slade, Designer of the Cake Stage, Cube Republic, Designer of the Dazzle Live Stage, Zuza Ritt, Designer of the Linden Tree Stage and Walton F. Wainwright, Designer of The Automaton, Stage Left.

SL13B The Cake Stage, photographed by Wildstar Beaumont

SL13B The Cake Stage, photographed by Wildstar Beaumont

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The latest episode of Designing Worlds –as we pay the first of two visits to the Second Life 13th Birthday Community Celebrations, and explore some of the terrific things that residents created – is now on the web.

Which were the builds that we chose? There were so many fascinating places to explore … but you’ll have to watch the show to discover which we filmed!

We talk to some of the creators – and we also take tours of several more amazing builds, on foot and travelling by podcar. Come and join us!

SL13B - Overview photographed by Wildstar Beaumont

SL13B – Overview photographed by Wildstar Beaumont

 

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The latest episode of Designing Worlds – as we visit the beautiful island of Rocca Sorrentina, an imagining of a late eighteenth century island in the Bay of Naples – is now on the web.

We are joined by two of the people behind Rocca Sorrentina (or Principal Magistrates as they are called) Aldo Stern and Sere Timeless. They take us on a journey of discovery as we learn about the rich culture that flourished in the Kingdom of Naples (much visited on the Grand Tour), and the history that lay behind it, reaching back to the lost cities of Pompeii and Herculaneum, destroyed by the volcanic eruption of Vesuvius.

Rocca Sorrentina - photographed by Wildstar Beaumont

Rocca Sorrentina – photographed by Wildstar Beaumont

And we also learn about the culture and exhibitions staged by Rocca Sorrentina, as Elrik explores a fascinating exhibition on the history of the Tarot … and we learn of upcoming exhibitions too.

Rocca Sorrentina - photographed by Wildstar Beaumont

Rocca Sorrentina – photographed by Wildstar Beaumont

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Ian and Amy's Amusement Park, photographed by Wildstar Beaumont

Ian and Amy’s Amusement Park, photographed by Wildstar Beaumont

The latest episode of Designing Worlds – as we visit Ian and Amy’s Amusement Park, a three region amusement park designed for all the family – is now on the web.

 

 

We’re joined by the owners of the Park – Amy Tuppakaka and Ian Bleac – who will be showing us around and telling us about how the Park has developed. And we’ll be going on lots of rides. Lots and lots of amazing rides!

 

Ian and Amy's Amusement Park, photographed by Wildstar Beaumont

Ian and Amy’s Amusement Park, photographed by Wildstar Beaumont

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The latest episode of Designing Worlds – as we meet Oz, Troy and Vir Linden to talk about the exciting possibilities of project Bento – is now on the web.

 

 

We also meet some of the resident creators already working on exciting Project Bento features – Mahadma, Medhue Simioni, Teager, and Aki Shichiroji.

Essentially, Project Bento adds a wealth of attachment points to avatars that can also be animated. But more – it’s about extra bones to the entire skeleton. This gives the possibility for anything from a single ironically raised eyebrows to an amazingly flexible wyvern to ride.

Oz, Troy and Vir Linden talk about Project Bento

Oz, Troy and Vir Linden talk about Project Bento

You’ll see the potentials – from beautifully expressive faces to amazing control and detail possible in wings, tails, hands, and so on!

As Troy Linden says: “Project Bento is about the reinvention of the Second Life skeleton. Think of it as the long awaited version 2.0.”

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The latest episode of Designing Worlds – as we visit the newly redesigned region of Horizon Dreams to explore the beauties of The Looking Glass, created by Marcus Inkpen and Sharni Azale – is now on the web.

 

 

Recently Marcus and Sharni have done a complete redesign that has been two years in the planning, and several months in the execution and – as we discovered when Marcus showed us around – the end result is gorgeous.

 

The Looking Glass, photographed by Wildstar Beaumont

The Looking Glass, photographed by Wildstar Beaumont

 

Sharni was unable to join us (she’s based in Australia and was soundly asleep when we filmed) but Marcus was able to share with us many of the beauties and the fun things that await visitors to The Looking Glass. It makes for an amazing eye-candy episode as he shows us the Art Gallery, the hidden upper streets, the towers, the bridge, the performance areas, the landscaping … and we certainly didn’t have time to cover everything!

The Looking Glass, photographed by Wildstar Beaumont

The Looking Glass, photographed by Wildstar Beaumont

So make sure you don’t miss this show!

The Looking Glass, photographed by Wildstar Beaumont

The Looking Glass, photographed by Wildstar Beaumont

 

 

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The latest episode of Designing Worlds – as we explore the new user experience created by Linden Lab – is now on the web.

We were accompanied by Patch Linden and a large group of Moles (Second Life residents who work from the Linden Department of Public Works) and Lindens responsible for developing and testing areas of Second Life like this. They gave us special access to Learning Island – something that you would normally need to be a new resident to visit. We saw the track that has been created for new residents to follow and discussed with Patch and the Moles how this has been developed.

Learning Island, photographed by Wildstar Beaumont

Learning Island, photographed by Wildstar Beaumont

Then we visited Social Island, created as part of the pathway for new residents. This is open to old as well as new residents, and we explored some of the elements on offer, such as a game to test camera skills, stores to buy items (with special currency earned by completing the games). And we discussed some of the problems that have arisen with previous iterations of the process, and how they might be avoided this time.

Social Island, photographed by Wildstar Beaumont

Social Island, photographed by Wildstar Beaumont

It makes for an interesting show for anyone who cares about developing retention in Second Life – or who wants to see how the new user experience is developing.

 

 

 

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