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Posts Tagged ‘firestorm’

Join us at 1pm SLT today, Tuesday 22nd November, for a special live recording of Designing Worlds at our studio in Garden of Dreams as a specially invited panel comes together to discuss the future of Second Life.

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Saffia will be joined by Patch Linden, Linden Lab’s Senior Director of Product Operations; Jessica Lyon, the person behind the Firestorm browser and the Firestorm new users’ experience; Gentle Heron, of the nonprofit Virtual Ability; Jo Yardley of 1920s Berlin; and Cain Maven of Maven Homes and Quantum Luxury Homes, who was one of the organisers of this year’s Home and Garden Expo.

We’ll be talking about the recent innovations in Second Life, how we can move forward – and what innovations residents would like to see. There will be a space for questions from the audience too.

So please come and join us at 1pm SLT … and be part of the discussion too!

Note: This is a show about Second Life; we will not be discussing Sansar, and the panel won’t be taking questions about Sansar.

This recording will be shown as part of the Designing Worlds season on Monday 5th December.

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The latest episode of Designing Worlds – where we discover more about MadPea, the long established Second Life group behind some of the best and most memorable games in Second Life – is now on the web.

MadPea Logo

MadPea Logo

We talk to Kiana Writer, the founder of Mad Pea, and Kess Crystal, the marketing director (and even sneak a peek at a planning meeting – but no spoilers!).

And we learn about the remarkable results of the Celebrity Auction held last September in support of Feed a Smile / Live and Learn in Kenya, a nonprofit which supports children in Kenya to help them gain an education. They are currently building a new school, and the money raised at the MadPea auction paid for a classroom – which has already been built – and children started lessons in it this January! We share a film about this work.

And we also see some of the process that goes into creating a game almost entirely within Second Life, and look at this in relation to their upcoming game – The Interview. And we learn the secret of the dreaded pink prim!

Then we head off to explore the game of The Ghost Town, part of the Firestorm Community Gateway – which is open to all!

The Ghost Town, a game by MadPea at the Firestorm Community Gateway

The Ghost Town, a game by MadPea at the Firestorm Community Gateway

 

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Firestorm Community Gateway, photographed by Wildstar Beaumont

Firestorm Community Gateway, photographed by Wildstar Beaumont

The latest episode of Designing Worlds – the fascinating new project from the Firestorm team, their Community Gateway – is now on the web.

Firestorm, makers of the hugely popular Firestorm viewer, were given the opportunity to create their own new user experience – and they have certainly done a fantastic job over five whole regions.

Firestorm Community Gateway, photographed by Wildstar Beaumont

Firestorm Community Gateway, photographed by Wildstar Beaumont

We’re joined by Jessica Lyon, the head of Firestorm, and by two of the team working on the Gateway, Horseplay Yamauba and Flossy Andrew. Together we explore how the regions give basic instruction, and then encourage new residents to explore some of the pleasures of Second Life for themselves!

Firestorm Community Gateway, photographed by Wildstar Beaumont

Firestorm Community Gateway, photographed by Wildstar Beaumont

There’s some fantastic creativity on display here and some interesting discussion about how best to introduce new users to Second Life!

Firestorm Community Gateway, photographed by Wildstar Beaumont

Firestorm Community Gateway, photographed by Wildstar Beaumont

You can visit the new  Firestorm Community Gateway at:  http://maps.secondlife.com/secondlife/Firestorm%20Support/29/127/33

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Firestorm Community Gateway, photographed by Wildstar Beaumont

Firestorm Community Gateway, photographed by Wildstar Beaumont

Join us at 2pm SLT today, Monday 30th November, for Designing Worlds at our studio in Garden of Dreams as we explore the fascinating new project from the Firestorm team – their Community Gateway.

Firestorm, makers of the hugely popular Firestorm viewer, were given the opportunity to create their own new user experience – and they have certainly done a fantastic job over five whole regions. Some of this will be familiar to any of you who took part in the Firestorm Hunt (which finishes today, incidentally).

Firestorm Community Gateway, photographed by Wildstar Beaumont

Firestorm Community Gateway, photographed by Wildstar Beaumont

We’re joined by Jessica Lyon, the head of Firestorm, and by two of the team working on the Gateway, Horseplay Yamauba and Flossy Andrew. Together we explore how the regions give basic instruction, and then encourage new residents to explore some of the pleasures of Second Life for themselves!

There’s some fantastic creativity on display here and some interesting discussion about how best to introduce new users to Second Life! So … do join us at 2pm today.

Firestorm Community Gateway, photographed by Wildstar Beaumont

Firestorm Community Gateway, photographed by Wildstar Beaumont

Or – if you can’t attend in person – tune in to the web at 2pm SLT on Monday for a showing on SLartist or on Treet – or catch it later in the week on our shows page on the Treet.tv web site at http://treet.tv/shows/designingworlds, on the SLArtist.com channel, the Aview TV Designing Worlds channel – or on the Designing Worlds blog.

Firestorm Community Gateway, photographed by Wildstar Beaumont

Firestorm Community Gateway, photographed by Wildstar Beaumont

 

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Don’t miss the recent Designing Worlds show exploring the phenomenon of the most popular viewer for Second Life – Firestorm.

How and why has Firestorm achieved its pre-eminence? What is the relationship between Firestorm and Linden Lab, makers of Second Life?

We talk to Jessica Lyon, the overall Project Manager, Lette Ponnier, the English Support Lead. and Ed Merryman, Support Manager and teacher as we trace Firestorm from the early, rocky days of the Emerald browser through its rebirth as Phoenix to its present huge popularity as the most used viewer on the Second Life grid.

Firestorm - symbol and classroom, photographed by Wildstar Beaumont

Firestorm – symbol and classroom, photographed by Wildstar Beaumont

And we look at how the team develop the features that make it so popular – and above all its famous training and support – including their own training path for newcomers to Second Life. Does this offer a model for Linden Lab as they move forward?

People who want to learn more about Firestorm (or download the viewer for themselves) should visit the Firestorm website.

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Firestorm - symbol and classroom, photographed by Wildstar Beaumont

Firestorm – symbol and classroom, photographed by Wildstar Beaumont

Join us today, Monday 2nd June at 2pm SLT at the Designing Worlds studio in Garden of Dreams for a viewing party of our latest episode. This week, we’re not visiting a place so much as we’re looking at a phenomenon – the Firestorm Viewer.

We’ll be talking to Jessica Lyon, the overall Project Manager, Lette Ponnier, the English Support Lead. and Ed Merryman, Support Manager and teacher. And we’ll be tracing Firestorm from the early, rocky days of the Emerald browser through its rebrth as Phoenix to its present huge popularity as the most used viewer on the Second Life grid.

Firestorm training path, photographed by Wildstar Beaumont

Firestorm training path, photographed by Wildstar Beaumont

And we’ll be looking at how the team develop the features that make it so popular – and above all its famous training and support – including their own training path for newcomers to Second Life. Does this offer a model for Linden Lab as they move forward?

Join us at 2pm for the story of Firestorm, a really fascinating show.

Or – if you can’t attend in person – tune in to the web at 2pm SLT on Monday for a showing on Aview TV, on SLartist or on Treet – or catch it later in the week on our shows page on the Treet.tv web site at http://treet.tv/shows/designingworlds, on the Aview TV Designing Worlds channel – or on the Designing Worlds blog.

Firestorm auditorium, photographed by Wildstar Beaumont

Firestorm auditorium, photographed by Wildstar Beaumont

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Talking about Server Side Baking and Materials

Talking about Server Side Baking and Materials

Join us at 2pm SLT today, Monday 13th May, for the new episode of Designing Worlds at our studio in Garden of Dreams, as we are joined by Oz, Brooke, Troy and Nyx Linden to discuss the issues of Server Side Baking and materials.

If you’re wondering what these are and how they might affect your Second Life, this show should explain it.

But – as server side baking means earlier viewers will no longer work properly, it is essential that every user of Second Life should be prepared for the changes.

Nyx, Troy, Oz and Brooke Linden explain the changes coming

Nyx, Troy, Oz and Brooke Linden explain the changes coming

Server side baking is a whole new way of solving the problem of avatars (and system clothing) that fails to load properly, by moving this from the viewer side client to the server side. It will need significant changes to the client viewers (like Linden Lab’s own viewer, and also third party viewers like Firestorm and Exodus).  Nyx and Troy Linden will be talking about this and explaining what Second Life users should expect.

Katana, created by June Dion of Bare Rose, demonstrating materials

Katana, created by June Dion of Bare Rose, demonstrating materials

Then Oz and Brooke Linden will be explaining about materials, normal and specular maps, what this is and what it will mean for our Second Life experience. And there will be samples to see too – when Oz and Brooke took us to see the work in progress at Hippotopolis.  You can go there and check this out for yourselves but if you want to see the items properly displayed, you’ll need to download the special Materials Viewer (it doesn’t overwrite the main Linden Lab viewer).

A simple cube takes on depth and texture under changing light

A simple cube takes on depth and texture under changing light

Materials are going to mean a richer Second Life experience, and creators are going to be very excited about the possibilities, we suspect! But don’t take our word for it – come and watch the show at 2pm!

Or – if you can’t attend in person – tune in at 2pm SLT on Monday for the live show on http://treet.tv/live – or catch it later in the week on our shows page on the Treet.tv web site at http://treet.tv/shows/designingworlds – our very own version of the iPlayer!

Join us as we explore the effects of specular mapping

Join us as we explore the effects of specular mapping

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